Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Complex Stratagem Plotting (Call-in Time +50%), Orbital Fluctuations (Cooldown Time +25%), Intense Heat
Planet: Choohe
Patch version: 1.000.405
It's felt like a while since I've rocked the Autocannon, and it's good to see it's as strong as ever. While usually I take armours that improve its recoil reduction or handling, this time I've gone with Servo-Assisted for some easy bunker busting. With those Command Bunkers' turrets sporting deceptive range, Servo-Assisted ensures you can throw it from well out of range for a simple kill.
Shout-out to the team, @No1_diabolical_frog, EchoLoss, and SpinyPlanet. If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
Autocannon does it all really, so for my primaries I'm taking a Tenderizer for faster Trooper kills, and a Redeemer as backup for Berserker rushes. Stun nades as usual for an easier Hulk eye 2-shot.
Since they upped the bunker count to 4 on these missions, I've moved from the Orbital Laser which has only 3 charges to alternating the 120mm and 380mm Orbital Barrages, each of which can take out a Command Bunker with a single use. That improved throwing range on Servo-Assisted also makes it easier to drop a couple of 500kgs on those Factory Striders.