Helldivers 2 // Neutralize Orbital Cannon - Automaton Coop Helldive - All Clear, No Deaths
Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Orbital Fluctuations (Cooldown Time +25%), Gunship Patrols, Extreme Cold
Planet: Choepessa
Patch version: 1.000.405
New Bot mission type is out, and it's a really cool one, feeling like a preview of the expanded bases coming in the next big update - each of the Cannons can be found in entrenched position in the middle of a larger base, and cannot be destroyed with any strikes other than a SEAF mini-nuke. This leads to some really cool moments with the whole team assaulting the base and CQBing their way to the top for the Hellbomb call.
The new MO is an interesting one too - while the extended extraction time isn't always a major gamechanger, the whole template of player performance affecting modifiers for an ongoing MO has a lot of potential, making the war effort feel a little more dynamic.
Shout-out to my teammates @No1_diabolical_frog, pancakepuncher, and majincarpy, as well as all the people spreading good vibes in the chat! If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
Going with my tried and true AMR + Eruptor build here, AMR handling everything from Troopers to Factory Striders and AA / Mortars too, and Eruptor for Fabricator vent shots and the odd pot shot from range. Stuns make Hulk kills easier and can help when you're under fire, and Senator is still my preferred sidearm for dependable one-shots on Troopers and Devastators, though the Verdict performs well too.
In coop, I prefer to take the Supply Pack to let me move more freely and away from the team if necessary, so I'm less reliant on resupplies. Orbital Precision Strike and the 500kgs are my all-purpose strikes, capable of taking on structures like Detector Towers as well as Factory Striders.
I've gone with the Heavy Armour with bonuses to handling for snappier aim, though the Recoil Reduction one also works well with the AMR.
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00:00 Intro
00:35 Insertion, SAM Site, Outpost 1, Gunship Facility, Mortar Emplacement, Detector Tower, Outpost 2, Orbital Cannon 1
09:30 Outpost 3, Orbital Cannon 2
15:10 Outposts 4, 5 & 6, Orbital Cannon 3
26:25 Extraction
32:35 Mission Stats