Hideous Destructor | Lilith: Chopping Down the BSP Tree | No Failure Run | Part 2 FINALE
A couple of decisions I regret, like throwing the HERP kinda willy nilly instead of using it in the yellow skull key bit among others, but at the end I'm happy that it all still worked out. Also, a neat show of the 424B jetpack there near the end. I didn't use it proper in this map, but the potential really opens up the amount of maps that can be run. Quite exciting, hmm?
Lost Civ will return soon. Still keepin' the pressure on that mapset, making acceptable progress here and there. Got the next map sorted and ready to record, the BFG turned out to be invaluable in keepin' the pressure on an open map with hundreds of enemies hiding around the place.
As for Lilith? I dunno. Reading the readmes, it's apparently okay for me to release the modified files, so long as I keep the credits and stuff. But like I said, it's kinda sitting in this uncomfortable area that if I release it, I fear that bad things might happen. The renderer warning thing might be computer dependent and what works for me might not for others (goodness knows I can't do troubleshooting for others with complicated things like graphics renderer), the modified file could also end up being used against the author who did strongly disagreed with making a GZD-compatible version, etc, and so on, and so forth. Maybe. It's a 50/50. I'll have to sit and ponder the thought a moment longer. If I make another Lilith video, that might be the final decision point.
Mods Used:
Lilith: https://forum.zdoom.org/viewtopic.php?f=42&t=57364
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
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