Hideous Destructor | Spencer Mansion | No Failure Run | Part 2 FINALE
The game crashed around this part, with the desync happening later in the one time I shot off a ZM grenade. It's quite frustrating when they happen since I usually have to replay the demo all the way back from the start when it happens. Nothing long lasting thankfully.
There's still more after this. Timmy.wad thankfully has another map that takes place in the RE world, we'll see that in a bit later.
Mods Used:
Timmy: https://www.wad-archive.com/wad/e140691ef86f3b6b04e1f1574ea2ddc5
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
RECH Monsters: https://forum.zdoom.org/viewtopic.php?f=43&t=65289
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Potetobloke's HD Reskin: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
Universal Destructor: https://github.com/JRHard771/UniversalDestructor