Hideous Destructor | Raccoon City | No Failure Run | Part 2
CH originally used very little variety in their sounds, with how the zeds here moan literally every second they show up on screen, it gets quite old quickly. Thankfully, I got some neat ones from an old Half-Life mod, Resident Evil Cold Blood (which is getting a revival soon I believe, check that mod out). It really helps when there's an entire battalion of them guarding a corridor.
Mods Used:
Timmy: https://www.wad-archive.com/wad/e140691ef86f3b6b04e1f1574ea2ddc5
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
RECH Monsters: https://forum.zdoom.org/viewtopic.php?f=43&t=65289
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Potetobloke's HD Reskin: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
Universal Destructor: https://github.com/JRHard771/UniversalDestructor