Hideous Destructor | Spencer Mansion | No Failure Run | Part 1

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An hour long adventure deep inside the world of survival horror. Naturally, the HDD can't resist the power and made me split the vid in half. This is the first part.

Anyway, yeah, ladies and gents. Resident Evil in Doom! PROPERLY this time around. Got off my lazy caboose and finally took the time to rip out the Codename Hunk monsters and make a gameplay mod out of them (which took me a while as there's a lot of CH-specific functions that I tore out and have to find workarounds for). With full encumbrance and a proper Spencer Mansion map (closest thing there is at the moment), it's perfect.

Naturally, HD made the zombies in CH weak with its weapons, which is why I added in Universal Destructor. It's basically an adapter pack that allows custom monsters to pack as much punch as classic HD monsters. Though still pretty weak, these guys can run my health from full to empty if I let my guard down.

An interesting incident happened while I was recording the demo for this, a crash in the part after the two Nemesis' and a desync later that ended with demo me staring into the floor, occasionally shooting for 10-ish minutes before dying to a random zombie. Running them again thankfully has the issues fix themselves somehow.

Regarding whether or not I should release the CH enemy mod: HalfBakedCake/TwelveEyes in YT is currently doing the same thing as I but better (the CH mod on their front has zombie latching, faster speed for deadlier BOWs, less messy code, etc). It might be best to wait for them to finish their side for releases.

EDIT: It's out. Have fun with the BOWs, future undeads.
https://forum.zdoom.org/viewtopic.php?f=43&t=65289

Mods Used:
Timmy: https://www.wad-archive.com/wad/e140691ef86f3b6b04e1f1574ea2ddc5
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
RECH Monsters: https://forum.zdoom.org/viewtopic.php?f=43&t=65289
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Potetobloke's HD Reskin: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
Universal Destructor: https://github.com/JRHard771/UniversalDestructor




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2019-02-26Opposing Deja Vu | Operation Trondheim 3 - Iron Cross | Part 6
2019-02-25Hideous Destructor | Spencer Mansion | No Failure Run | Part 2 FINALE
2019-02-24The Second Run | Operation Trondheim 3 - Iron Cross | Part 5
2019-02-23Hideous Destructor | Spencer Mansion | No Failure Run | Part 1
2019-02-22Timed and Sniped | Operation Trondheim 3 - Iron Cross | Part 4
2019-02-21Hideous Destructor | Doom 3 E1M1: Mars City Hangar | No Failure Run
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2019-02-19Sneaky Doom | The Joy of Mapping 5: Winter Zombieland | No Failure Run
2019-02-18Sniper's Last Tree | Operation Trondheim 3 - Iron Cross | Part 2
2019-02-17Hideous Destructor | Doom Vacation | No Failure Runs | Part 4 FINALE
2019-02-16Flash Backwards | Operation Trondheim 3 - Iron Cross | Part 1
2019-02-15Hideous Destructor | Doom Vacation | No Failure Runs | Part 3
2019-02-14The Mansion's Fate | Spooktober Community Mapping Project | Part 32 FINALE
2019-02-13Hideous Destructor | Crimson Crasher Child/Kid | No Failure Run



Tags:
Doom 2
Hideous Destructor
Doom
Hell on Earth
Hideous
Destructor
Addon
Mod
Modified
Custom
Customized
Modded
Various other tags that has relation to modding in general
Resident Evil
Spencer Mansion
RE1
Spencer
Mansion