Hideous Destructor | Star Wars Doom | No Failure Runs | Part 8 FINALE
You might notice a map missing from the pack. That was because it's actually impossible to finish the map after this one, as there are no exit switches. HD's enemies also pretty much caused you to immediately catch lead, fire, and plasma seconds after the map autosaves at the start. You're not missing much though, it was just one big giant room with a bunch of enemies spammed all over facing your direction as you spawned. Quite possibly the worst in the pack.
It appears we have finally reached the end of this semi-realistic sci-fi trek through the wars of stars. It's been quite a journey indeed, certainly an interesting experiment of the demo recording level start saving/loading and test run for my sci-fi weapon theme replacer. The maps themselves are also alright to play aside from the Detention Facility that can go sit on the corner for that switch nonsense and The Great Hall that literally has no exit points. Some low quality stuff at the maps after 4, but I already said what I could say back at the videos. It's mostly alright.
There's one more HD video after this, returning back to the basics, then maybe something else completely different.
Mods Used:
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251&start=0
Star Wars Doom: http://www.doomwadstation.net/main/starwars.html