Hideous Destructor | Star Wars Doom | No Failure Runs | Part 2
As expected, despite the increase in resistance, the armor and weapons made this part significantly easier. Still ended up collapsing a couple of times though, especially entering the maintenance area with the Barons and Cacos, needed an invul just to save time in that radiation filled areas (though I think that the enviro suit placements could've been done better as players could accidentally pick those up before going through the damage sectors).
Got lost a couple of times in my earlier playthroughs of this map thanks to HD's stationary small keycards, their in map placement (meant to face the player in the original, but ended up facing the side) made spotting them when entering a room difficult. Got me pretty upset when I found one of them in what I assumed to be an empty room after tearing apart the Blockade Runner for nearly half an hour.
Mods Used:
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251&start=0
Star Wars Doom: http://www.doomwadstation.net/main/starwars.html
Duke Nukem Textures: https://forum.zdoom.org/viewtopic.php?f=46&t=61471