Hideous Destructor | The Darkening: Episode 2 | No Failure Runs | Part 4
Was hoping that I could do this map all fancy schmancy fast like, but those pesky Frage energies from barons (and barrels if they happen to be hit in the heat of combat) plays really nastily with some of the sightlines that this map has. Had to take some precautions with the chainsaw, spending some time to manage corpses, ensure I won't get shot in the back from a window 3 rooms away.
Otherwise, the map's alright. I like that you circle all the way back to the start of the map by the end, a nice lil' shortcut after all the indoor fighting. Lots of turrets that I wish I could bring with me to the next maps, but I'm not in the mood to do all the usual backpacking stuff. I'll leave that for a dedicated Roboticist run in the far flung future, of if the next map turned out to be terrible fought alone.
Mods Used:
The Darkening: Episode II: https://www.moddb.com/mods/goldeneye-doom-reloaded
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Gore BLUDTYPE Compat Patch: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Decals: https://forum.zdoom.org/viewtopic.php?f=46