Hideous Destructor | The Darkening: Episode 2 | No Failure Runs | Part 3

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Published on ● Video Link: https://www.youtube.com/watch?v=4NB7FBpVgLU



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With Warmup done, we can go back to this once doomed run and continue it. Part of me thought to make a joke and come back to Lost Civilization of all unfinished runs, but I got some ideas of how I might reapproach it. Something-something "Mechanized Infantry". I've been doing too much Vanilla+ runs, so something like Follower runs or Powersuit runs might mix things up a notch.

First things first, however. Finishing off runs that I can (for the moment) do alone. The starting area for this map gets a bit hairy, but things chill out more as I go further indoors. Got me wondering if I should be keeping all these HERPs and straight up change gears to a Roboticist run, might end up experimenting a bit and dropping the backpack until an encounter later warrants the equipment.


Mods Used:
The Darkening: Episode II: https://www.moddb.com/mods/goldeneye-doom-reloaded
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Gore BLUDTYPE Compat Patch: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Decals: https://forum.zdoom.org/viewtopic.php?f=46