Infiltration | Hard Crash: The Great Escarpment | No Failure Run
All the defenses in the world, from forcefields, outposts that look out to the sea, to what looks like a SAM site, and this place still got taken down by the Skaarj. Granted, with how they're teleporting out of thin air in the power station fight, maybe they just straight up teleported through and wiped out the entire defense grid from the inside. Poor fellas seemed like they didn't see it coming at all.
We'll have to shut down said defenses in order to get through, but it's not enough to just turn off the power. Gotta turn on the emergency lift power, turn on the power for the station, get the security access to the defense grid, and THEN I can finally hit the off switch in the forcefield checkpoint itself. Bit tricky when the entire place is boatloaded with hooligans, but that's why I bring the drum AKM.
Mods Used:
Infiltration CE: https://www.moddb.com/mods/infiltration
INFCOOP: https://www.moddb.com/mods/infiltration/downloads/infcoop-main-files
Psytex: https://www.moddb.com/mods/infiltration/addons/psytex-12
Hard Crash: https://www.oldunreal.com/downloads/unreal/maps-for-unreal/singleplayer-coop-maps/