Hollow Knight Assessment (Completion Critiques Pilot)
This was the trial episode of Completion Critiques, using a different name, as I tried to figure out what the format I wanted it to be. I wanted to talk about how we can use achievements to track the overall engagement and success of a game's design among its consumer base. I chose Hollow Knight for episode 1. The ending was added on after the stream to try and come up with a more accurate way of using the information to measure what a game did. If you have any suggestions or feedback, please let me know. The ending with the changes starts at 34:41
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Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191
Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387
20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.