Hot Wheels: Velocity X - 16th July 2002 Prototype
Released as part of 「PROJECT VELOCITY」, I am proud to present a newly preserved "Early Code" prototype of Hot Wheels: Velocity X for PS2! This build is dated 16th July 2002, pretty much exactly 2 ½ months before the final builds, and features a smorgasbord of changed and removed content!
There's frankly too much going on in this build to list every single difference in the description, so the download on archive.org also includes a PDF document I whipped up listing over 250 differences to the final game that I spotted during my research (and i'm sure there's quite a bit that I missed on top of those). Brief summaries of the most notable differences however are as follows:
*This build contains 3 fully playable vehicles which were scrapped between this build and the final game; Fandango, Jester and Sweet 16 II (the latter has been seen as a model render on a dev website but this is the first time it's been seen in action).
*Burnout Glacier in Joyride mode uses a particularly early iteration of it's map with some very notable differences. The dummied out section of the city area partially viewable in the final builds is fully playable here (it's already been blocked off with the final collision data in other modes), some areas of the map have geometry changes such as a bridge jump near the castle or the two raised one way roads being flat and two way in this build, and a few sections of the map are still in an incredibly early untextured state.
*Monument City in Adventure Mode is also an earlier model than elsewhere in the prototype, with a plethora of texture and model differences including the early Nitro hideout previously seen in a multiplayer map in the final build.
*Pretty much all of the UI outside of the in game HUD is completely different to the final game.
*Several vehicles have differences to their textures, many of them in the prototype are actually more accurate to the IRL models (Such as Vulture, Super Tuned and At-A-Tude) and were changed to be less accurate in the final builds for some reason.
*The main menu features a new, previously unheard music track.
*The Adventure Mode intro FMV is extremely unfinished, most of it is in a rough textureless mockup stage.
*All of the Adventure Missions and Challenges have differences to the final game, some of them major such as Challenge 5 having a different Gear pickup layout in the second half, or Mission 5 having completely different third and fourth objectives.
*Some of the Drag Races are either incomplete or buggy and tend to end themselves early via various errors.
*This build has an X Y Z location UI element present at all times during gameplay, and a Debug "Unlock All" option within the options menu to access all the content in the build.
There are so many more differences than what I summarised above, so please give my documentation (or the proto itself) a look!
Download link: Prototype isn't uploaded yet, please be patient!
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