How Are Raid Fights Made? - World of Warcraft Encounter Designer Interview
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Hey Folks, just want to quickly thank. Lead Encounter Designer, Taylor Sanders & Senior Encounter Designer, Steven Cavallaro a ton for coming on the stream today and talking about boss design, this was a super insightful conversation - Also a massive shoutout to my fellow Co-GM Liquid Scott. really hope you guys enjoy this conversation!
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For Business please contact:
TeamMaximum@unitedtalent.com
0:00 - Introductions
2:24 - Difficulty Curves in Raids
4:33 - Making hard mechanics
8:00 - What's it like to watch the RWF as a designer?
11:05 - How confident are you in the boss tuning during the race?
14:29 - Tuning for RWF guilds, as well as "regular" guilds?
17:39 - Designing mechanics around Weak Aura's
20:16 - The current state of Private Aura's
22:20 - How much focus do you have on Mechanic Visuals?
25:23 - Designing fights around Death Knights
27:28 - Unexpected player solutions?
29:08 - What difficulty level do you start making a boss on?
#maximum #liquidmaximum #thewarwithin
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Other Statistics
World of WarCraft Statistics For Maximum
Currently, Maximum has 29,894,068 views for World of WarCraft across 284 videos. There's over 13 days worth of watchable video for World of WarCraft published on his channel, roughly 88.25% of the content that Maximum has uploaded to YouTube.