How Are Raid Fights Made? - World of Warcraft Encounter Designer Interview

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Hey Folks, just want to quickly thank. Lead Encounter Designer, Taylor Sanders & Senior Encounter Designer, Steven Cavallaro a ton for coming on the stream today and talking about boss design, this was a super insightful conversation - Also a massive shoutout to my fellow Co-GM Liquid Scott. really hope you guys enjoy this conversation!

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0:00 - Introductions
2:24 - Difficulty Curves in Raids
4:33 - Making hard mechanics
8:00 - What's it like to watch the RWF as a designer?
11:05 - How confident are you in the boss tuning during the race?
14:29 - Tuning for RWF guilds, as well as "regular" guilds?
17:39 - Designing mechanics around Weak Aura's
20:16 - The current state of Private Aura's
22:20 - How much focus do you have on Mechanic Visuals?
25:23 - Designing fights around Death Knights
27:28 - Unexpected player solutions?
29:08 - What difficulty level do you start making a boss on?

#maximum​​ #liquidmaximum #thewarwithin







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