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Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.[1]
Irrational Geometrics digital art installation 2008 by Pascal Dombis
The Cave Automatic Virtual Environment at the University of Illinois, Chicago
Linguistics River, 2012 MoMa educational net art project
Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art[2] and new media art.[3][4]
Lillian Schwartz's Comparison of Leonardo's self-portrait and the Mona Lisa is based on Schwartz's Mona Leo. An example of a collage of digitally manipulated photographs
John Whitney developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art.[5] In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad.[6]
Andy Warhol created digital art using an Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color using flood fills.[7][8]
Art that uses digital tools
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Digital paintings are completed in much the same way as traditional ones.
Digital art can be purely computer-generated (such as fractals and algorithmic art) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet. Artworks are considered digital paintings when created similarly to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas.
Amidst varied opinions on the pros and cons of digital technology on the arts, there seems to be a strong consensus within the digital art community that it has created a "vast expansion of the creative sphere", i.e., that it has greatly broadened the creative
A procedurally generated photorealistic landscape was created with Terragen. Terragen has been used in creating CGI for movies.
Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information viewed through perspective projection on an electronic visual display. The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen, and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen, or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. Typically 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake.[10] Fractal art, Datamoshing, algorithmic art, and real-time generative art are examples.
Computer-generated 3D still imagery
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Main article: 3D computer graphics
3D graphics are created via the process of designing imagery from geometric shapes, polygons, or NURBS curves[11] to create three-dimensional objects and scenes for use in various media such as film, television, print, rapid prototyping, games/simulations, and special visual effects.
There are many software programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement and the creative commons in which users can collaborate on a project to create art.[12]
Pop surrealist artist Ray