The Comeback of the Immersive Sim

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Deus Ex: Human Revolution
Category:
Show
Duration: 11:29
567,278 views
20,030


New games in the System Shock, Ultima Underworld, and Deus Ex franchises are here, marking the surprise comeback of the "immersive sim". But what are these games, and why should we care that they're making a triumphant return?

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Quote Credits

Rock Paper Shotgun: "Dark Futures: Clint Hocking"
https://www.rockpapershotgun.com/2010/07/13/dark-futures-part-5-clint-hocking/

Gamasutra: "Postmortem: Ion Storm's Deus Ex"
http://www.gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php

Gamasutra: "Why Warren Spector is making games again"
http://www.gamasutra.com/view/news/266210/The_Comeback_Why_Warren_Spector_is_making_games_again.php

GAMBIT: "Looking Glass Studios Podcast"
http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/

Reddit: "I am Warren Spector, AMA"
https://www.reddit.com/r/IAmA/comments/34fdjb/hi_i_am_warren_spector_a_game_developer_from/

Games shown in this episode (in order of appearance):

Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Dishonored 2 (Arkane Studios, 2016)
Prey (Arkane Studios, 2017)
Ultima Ascendant (OtherSide Entertainment, 2018)
System Shock (Nightdive Studios, Unreleased)
Ultima Underworld: The Stygian Abyss (Blue Sky Productions, 1992)
Wolfenstein 3D (id Software, 1992)
The Elder Scrolls: Arena (Bethesda Softworks, 1994)
System Shock (Looking Glass Studios, 1994)
Thief: The Dark Project (Looking Glass Studios, 1998)
Deus Ex (Ion Storm, 2000)
System Shock 2 (Looking Glass Studios, 1999)
Call of Duty: Modern Warfare 2 (Infinity Ward, 2009)
Rise of the Tomb Raider (Crystal Dynamics, 2015)
The Last of Us (Naughty Dog, 2013)
Thief (Eidos Montreal, 2014)
Assassin's Creed II (Ubisoft Montreal, 2009)
Far Cry 3 (Ubisoft Montreal, 2012)
Infamous Second Son (Sucker Punch Productions, 2014)
Far Cry 2 (Ubisoft Montreal, 2008)
Dead Space (Visceral Games, 2008)
Fallout 3 (Bethesda Game Studios, 2008)
BioShock (Irrational Games, 2007)
S.T.A.L.K.E.R.: Shadow of Chernobyl (GSC Game World, 2007)
Deus Ex: Human Revolution (Eidos Montreal, 2011)
Dishonored (Arkane Studios, 2012)
Hitman (iO Interactive, 2016)
Alien: Isolation (The Creative Assembly, 2014)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Dangerous Golf (Three Fields Entertainment, 2016)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Until Dawn (Supermassive Games, 2015)

Note: Blue Sky Productions was later renamed Looking Glass Technologies (and then Looking Glass Studios)

Music used in this episode:

Icarus (Deus Ex: Human Revolution)
Background Music (Deus Ex GO)
UNATCO (Deus Ex)
NYC Streets (Deus Ex)
Wan Chai Market (Deus Ex)
Icarus (Deus Ex: Human Revolution)
Title (Deus Ex)

Clip credits

Arsonall: "Thief (2014) First 15 Minutes"
https://www.youtube.com/watch?v=mushldyN_rw

ZephyrMantis: "S.T.A.L.K.E.R.: Shadow of Chernobyl PC Gameplay"
https://www.youtube.com/watch?v=POTfEhWCnKw

UnfairPlus: "Barrett - Director's Cut Boss Fight - Deus Ex: Human Revolution"
https://www.youtube.com/watch?v=AxnfPmd4itc

Stranger Things © Netflix

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Tags:
game maker's toolkit
mark brown
game design
deus ex
thief
system shock
dishonored
looking glass studios



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