How Ghost of Tsushima Does Open World RIGHT!
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Hey everyone it’s Randy from game & gig. Today’s one minute game review is on ghost of Tsushima from Sucker punch productions.
When ghost of Tsushima was first announced I was amazed by the visuals that were presented in the trailers. But I decided to pass on it because I’ve been pretty burned out on open-world games for a while now. But after almost 2 years of Being told how amazing the game is, I finally broke down and decided to give it a go.
Yes, Ghost Of Tsushima is an open world action adventure game that draws a lot of inspiration from similar games, such as Assassins Creed. But what sets Ghost of Tsushima apart from other games is its extreme level of polish and attention to detail.
The game’s runtime is not artificially bloated with pointless fetch quests. The main storyline is a well paced, tight package that at no point feels unnecessary. The art team created a world that is amazingly stunning but that also feels realistic and appropriate to the setting. And, with a move that was thought to be impossible in the gaming industry, they hired voice actors who actually cared about delivering half-decent lines - in two different languages. The combat is easy enough to casually grasp, but complex enough that, if you want to get into the weeds, you can really learn the mechanics and become an absolutely unstoppable machine.
Ghost of Tsushima is a phenomenal example of what an open world action-adventure game should be. Even if you’re burned out on the genre, I would give Ghost of Tsushima a try.
#shorts #ghostoftushima #review #gaming #videogames #gamereview #openworld #gamer #suckerpunch
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