How to Create a 3D game asset in Blender. Blender Tutorial (Part 3)
How to Create a 3D game asset in Blender. Blender Tutorial (Part 3)
In this Video:
1 Build a silhouette,
2 Build a blade mesh with polygons,
3 Build a handle mesh with polygons.
What you'll learn:
AAA 3D game asset pipeline.
Searching for the right reference material.
3D Modeling.
Texturing.
UV Unwrapping.
Creating a high-poly 3D model.
Creating a low-poly 3D model.
Bake all the high-poly details on top of the low-poly 3D model.
Requirements:
Have Blender installed
Have a Substance painter installed
Description:
Creating 3D game assets is the main focus of this course.
In chapter 1 You can sit back and listen to the introduction to understand the mechanics behind the 3D pipeline.
In chapter 2 You will apply everything you have learned in chapter 1. While creating the barrel you will learn simple but effective modeling techniques in Blender. In Substance painter, you will be able to create realistic-looking materials with ease.
In chapter 3 We go deeper into the creation of the model. creating more challenging shapes so your models will look more realistic and creating materials from scratch. This way you can start thinking about materials in a different light and start looking for ways to create textures and materials you never had thought about before.
Chapters 4+5 Are made for each other. With the creation of the chair, you will get an understanding of shapes and recreate more intricate models. Now that our chair model is done you will learn how to reuse certain parts of the model so we save loads of time and create a ''set'' of models that look good together.
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