How to load scenes in the Background for games with HUGE worlds | Unity Tutorial

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For this Unity tutorial, I wanted to build off the last tutorial that covered data persistence and loading transitions. This one, instead of creating a loading transition while loading the next scene, will actually load/unload scenes in the BACKGROUND off the main thread, so that you can seamlessly load in new scenes without a loading transition.

This method is flexible and easy to implement, and will cover a wide range of use cases.

I hope you enjoy!

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Unity forum for the SceneField code:
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Contents of This Video: ------------------------------------------

00:00 - Introduction
01:07 - The end result
01:49 - Explaining scene loading, and building a loading bar
06:13 - Creating serializable scenes
07:00 - Creating the script to load and unload our scenes based on a trigger
09:22 - Filling out our fields in the inspector

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