How businesses fail and why - avoiding typical legal mistakes and internal flaws of gaming:
1. A friend in business is the guy that stabs you in the chest (and not your back). Cornerstones and key elements of structuring the relationship among partners in a gaming company and how to make it amenable to corporate growth.
2. "Don't touch my stuff" – major legal steps in creating and protecting your IP.
3. Financing – how to finance the company without selling your soul; even if you take the money, you don't have to give up control.
4. Consultants and distributors – while taking a cut is fine, taking you out of the market is not.
5. Consumers – "the client is always right, so make sure it's your client"; how to "own" a client and privacy concerns.