How to make Boids in Godot
Just a video explaining how to make an AI or Genetic Algorithm in Godot.
Code from the project right here:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/boidsArea2D
Resouces I had to use to make this:
Sebastian Lague's Video About Boids - https://www.youtube.com/watch?v=bqtqltqcQhw&ab_channel=SebastianLague
Coding Train Video About Boids - https://www.youtube.com/watch?v=mhjuuHl6qHM&ab_channel=TheCodingTrain
Craig Reynolds Paper on Boids - https://www.red3d.com/cwr/boids/
Wikipedia page about Boids - https://en.wikipedia.org/wiki/Boids
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea CalabrĂ³), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
0:00 - Intro
0:35 - Setting up the World
1:00 - Tilemap content
2:10 - Setting up the boid
2:32 - Explaining Boids
4:10 - Raycasts on the boid
5:48 - Programming the boid
27:07 - Programming the world
30:04 - Running the Simulation
30:51 - Ending Thoughts and Comments
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