How to Procedurally Generate Caves in Godot
Just a video explaining how to procedurally generate caves in Godot.
Code from the project right here:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/CavesOnceAgain
Resouces I had to use to make this:
Sebastian Lague's Video About Procedural Cave Generation -https://www.youtube.com/watch?v=v7yyZZjF1z4
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
0:00 - Intro
0:30 - Setting up the scene
2:06 - Programming the tilemap
3:40 - Random Fill Function
4:52 - Make Walls Function
6:47 - Make Caves Function
10:20 - Playing with parameters
11:44 - Bringing in a player
13:17 - Conclusion and Extensions
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