Simplest Saving System in Godot
Just a quick video explaining how to save a single variable in Godot.
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Code from the project right here:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/SimplestScoreSystem
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If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
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For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea CalabrĂ³), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
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The original inspiration was taken from here, please go watch the video. It is really good at making more complex saving and loading systems:
https://www.youtube.com/watch?v=d0B770ZM8Ic&ab_channel=GameEndeavor
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