How to reduce FRAME DROPS in Rust (GC Buffer Explained) | Quick Rust Guide
In Rust, a cause for the frame drops that we sometimes experience are the garbage collection cycles and while FacePunch has carried out some awesome improvements to resolve these stutters for the main player base there still remains some ways for players to reduce these frame drops and stutters from occurring even more.
The Garbage collection cycle is an unavoidable process that has to take place when the buffers total allocated memory has been reached. (Or 50% depending on in-game situation).
So by allocating more space to the buffer memory, you can ultimately delay the stutters from taking place by 10-20 times!
Bearing in mind these frame drops can most impact you during combat, using vehicles and loading in monuments and large bases - I think it’s important to understand that if you have the RAM to support it, you can reduce the number of cycles taking place.
Freeze frames, lag, stutters and frame drops are issues we all look to avoid and hopefully by using this command, we can work towards avoiding some of those.
Please note though - the amount of memory you currently have and Rust currently uses will impact whether you can use this command and if you do, by how much you can increase the buffer. The example above shows the maximum I set mine to: 2048. - The maximum this can be set to is 4096.
Chapters:
00:00 - Rust frame drops cause
00:10 - Garbage collection explained.
00:25- GC Buffer explained
01:15 - F1 Console command
02:00 - Bind it to a key and run on startup.
Music Credit:
BOP! – Prod.Riddiman
Lovely – Prod. Eric Godlow
Rust is an open world survival game available on PC and in Beta on Console (Xbox and PlayStation). The goal of the game is to design and build bases, gather resources and defend your loot against other players, groups and zergs. Play through the primitive early game and make it to end-game PVP with tier 3 weapons over the span of a wipe.
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