How to Showcase your Portfolio and Work to Standout from the Pack | Benjamin Cavallari

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=NkdTofyG2HE



Category:
Guide
Duration: 14:36
528 views
8


Whether you're shooting for indy-game development positions or AAA Game Company hiring cycles, there are a number of things that Hiring Directors need to see to move your application forward. After that, there are a number of things Team Leads will want to see for you to be considered to join them. This talk covers successful portfolios vs. those that need some work. Both quality and quantity of the portfolio pieces will be reviewed. This information comes from months of interviews with team leads and hiring directors, as well as talks with students from Harvard, MIT, Becker, Champlain, etc.

Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.




Other Videos By GameDaily Connect


2012-08-18Intelligent Network Connectivity | LAMBRIGHT, CUBBAGE, WILLS, AHRONI, MacDONALD, PELFREY
2012-08-18Facebook, Web, Mobile and More -- An In-depth Look at the World of Platforms | Davin MIYOSHI
2012-08-18Anticipating Pain: Keeping Indie Development Agile | Oliver TECKERT
2012-08-18Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL
2012-08-18Are People Committed to the Platform or the Game? | McCRACKEN, LEYDON, HUTT, GOODSILL, KAPLAN
2012-08-17Games Going Global: Understanding Localization and its Benefit to Your Games
2012-08-17Child's Play: How a Charity is Putting Video Games to Work for Sick Kids | Kristin LINDSAY
2012-08-17How to Make a Living Developing Games | Wade TINNEY
2012-08-17Data ! = Revenue | Aaron BANNIN
2012-08-17The Convergence Of Casual Games And Real Money Gaming. What Does It Take For A Game To Crossover?
2012-08-17How to Showcase your Portfolio and Work to Standout from the Pack | Benjamin Cavallari
2012-08-17Transploration | Jean Mathews
2012-08-17Using Technology to Eliminate the Affective Filter | Owen Leach
2012-08-17Keeping The Quality Bar High When You're On A Budget | Matt GOLZ
2012-08-17The Top 5 Cultural Issues in Games | Kate Edwards
2012-08-1710 Tips to Get Your Game Funded/Published | John YOUNG
2012-08-17Trends and Challenges in Localization QA Today | NANTO, SUMMERS, CHAVEZ, HEBENTHAL, CLOSE
2012-08-17Rummaging in the Geek Culture Toolbox | DESPAIN, DANSKY, TIHOR
2012-08-17The Micro Caveat Fractyl | Andrew Perti
2012-08-17How To Not Create A Game Startup | Dr. Christopher ERHARDT
2012-08-17Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts



Tags:
Benjamin Cavallari
Warner Bros/Turbine Inc.
IGDA
Casual Connect