How to TEXTURE MAP Walls | Raycasting in Scratch E7
Texture mapping lets us project textures onto the walls of our Raycast level. In this exciting episode, we will code a simple and fast texture mapper taking it's textures from a scanned costume so you can design your own, or use the textures I've provided in my asset project (see below).
That we got this far just blows my mind - I hope you are ready for some serious fun!
My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
โญ Channel membership with perks - https://www.youtube.com/channel/UCawsI_mlmPA7Cfld-qZhBQA/join
๐ฑ Raycaster Scanner & Assets - https://scratch.mit.edu/projects/688745226/
๐ฅ Having Problems? Bug Fixes - https://youtu.be/vqaKQzZLAes
๐ Scanning Tutorial - https://youtu.be/3lz1nylUHiY
๐ฑ Scratch Studio for this tutorial - https://scratch.mit.edu/studios/31603751/comments
๐ Full Episode Playlist - https://www.youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul
๐ Quick and Fun Tutorials - https://www.youtube.com/playlist?list=PLy4zsTUHwGJKByTn_qV76oTpEYGczqEb_
โค๏ธ Scratch Addons - https://scratchaddons.com/
--------------Video Chapters--------------
0:00 Intro
0:52 Texture Mapping Explained
2:47 Raycasting E7 Assets โ Backpack โem
4:50 Scanning Wall Textures
7:24 Implementing the Texture Mapping Grid
11:33 Texture Scaling
12:48 Level Color โ A little tweak
13:45 Rendering Textures with Pen
19:22 Texture Brightness
21:59 Scaled Texture Sizes for Speed
26:27 Texture Warping
27:45 Alternative Textures
29:37 Multiple Textures in the same level?
31:44 Outro