HUGE CHANGES in New 404MB Beta 1.4.1 Hotfix EXPLAINED! (Discussion) - Mount & Blade II: Bannerlord

HUGE CHANGES in New 404MB Beta 1.4.1 Hotfix EXPLAINED! (Discussion) - Mount & Blade II: Bannerlord

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Mount & Blade II: Bannerlord
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FULL SCRIPT:
Yesterday evening we got a sizable hotfix, about 404mb and some significant fixes and changes.

Like i stated in all the hotfix videos i've been making this week,
the devs stated that there will be more hotfixes to be released before the
next big beta and move to live because there are significant problems that
need to be fixed.

I believe that there will be one or more hotfxes after this one because
the devs have hinted that the beta is still not as stable as they want it
and the new beta is still being finished up.

If you want to check out the most recent hotfix changes, i have videos talking
about all of them, links will be down below:
https://youtu.be/BzSgykurMpo
https://youtu.be/XmK9QJP2nrg
https://youtu.be/9V05l9VTDnw
https://youtu.be/zqxlRglhtss
https://youtu.be/DyGcGpQhyBk

Also the link of the new hotfix post on their forum will be be down below
as well - https://bit.ly/3gPfEuF

So lets get into today hotfix:

- Fixed a crash where certain level 2 castles would cause a crash when the
player started a siege.
Crash fixes are always good to see, never really got it myself.

- Fixed another crash by corrupted saves being loaded.
Devs state it does not crash now, but do not state that the save will now work,
so the save will probably still be corrupted, but your game wont crash and
probably wont load the save.

- Fixed the final perk on 1 handed and 2 handed skills.
This was a problem because some AI lords would have insane speed on their
swings and would dominate tournaments, seems to be fixed now.

- Fixed a problem with kingdoms having multiple relations between other
kingdoms.
Devs state that this will get rid of the some of the problems with rapid
wars being declared and peace being made. I think this is huge and hopefully
kingdoms will go back to have 1 or 2 wars at a time.

- Huge economic and fief changes:
Since 30% of towns and 50% of castles were experiencing starvation regularly, devs have improved a lot:
Settlements with less food offer to pay more to caravans for food.
(This will also boost caravan earnings)
Overall village production was increased.
Consumption of beer in settlements now gives a bonus to food storage.
(Huge change even though it does not sound like it. Now buying beer from
one town and giving it to your town will raise food and overall prosperity.
Also breweries have a bigger purpose than just being a workshop, towns with
breweries will now do great)
Fief garrisons now grow in connection to villages connected to said fief
(Fight more bandits around your fief and get rid of hideouts to help your
villages grow faster and without interruption)
Devs state that with all these economic changes, now 10% of towns starve and
30% of castles, which they say is caused by war and normal in game features.

- Policies were nerfed very hard when it come to influence.
(Personally i do not like this change, influence was already hard to get,
but i do admit that once you have a good bit, you usually never run out.)
Here are all the policies that were changed:

Sacred majesty: Ruler clan now makes 2 influence and non ruling loses 0.5
daily, used to be gain 5 and lose 1

Royal guard: Now only increases your party by 50(used to be 80) and
you do not gain influence anymore.

Castle Charters: Does not give any influence anymore, used to be +1 per castle

Military Coronae: Now gives you 20% more influence instead of 30%

Feudal Inheritance: Now give clans 0.1 influence per fief instead of 0.2

Magistrates: Now does not give influence, used to be +1 influence to ruler clan

Senate: Tier 3+ clans gain 0.5 influence per day, used to be +1

Noble Retinues: Now Tier 5+ clans lose one influence per day and have a +30 increase to party size, used to be Tier 4+ clans gain +1 influence and +50 party size.

Lords' Privy Council: Tier 5+ clans gain 0.5 influence per day, used to be +1

Also each town you have gives you 0.75 influence now, used to be 1.5

That seems like everything that was fixed with regards to influence,
let me know if i missed anything.

- Fief daily defaults have been nerfed to the ground, do not offer much
of a benefit now. Again i do not agree with this change, but maybe it has
to do with the earlier economic changes.

- Lastly some minor fixes to the AI war and peace declarations.
Very vague description of the changes, but hopefully they are good ones and
continue to fix the war problem.

That is the hotfix and all the current changes as of earlier today.

If you would like to play in a stable environment, please play on the stable
live patches of the game.

I have a video on how to revert to a stable patch, link will be down below
if you wish to change back -
https://youtu.be/7G4KvZQeLcs

Hopefully this was informative, ask me any question and stay safe!


► Business Email - business.skam@gmail.com




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