i finally got my grandmaster license

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Published on ● Video Link: https://www.youtube.com/watch?v=PyJoXomxtbE



Celeste
Game:
Celeste (2018)
Duration: 11:47
74 views
5


I FINALLY BEAT GMHS IT'S FINALLY OVER

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I got stuck on flag 6 and took a long break from the map, during which I beat the entirety of the winter collab as well as the first 3 lobbies of SJ (look at the file timer jump by 100+ hours lol). Eventually I decided to come back to finish what I started, and here is the result.

Flag 8: 20 Dec 2021, 2 hours
Flag 7: 26 Dec 2021, 2.5 hours
Flag 6: 1 Jan 2024, 10.5 hours (2.5 + 2.5 + 5.5 hours over 3 sessions spread over the years lmao)
Flag 5: 3 Jan 2024, 4 hours
Flag 4: 6 Jan 2024, 2 hours
Flag 3: 7 Jan 2024, 1.25 hours
Flag 2: 9-10 Jan 2024, 7.25 hours
Flag 1: 10 Jan 2024, 3.75 hours
Ending: 10 Jan 2024, 0.5 hours

Total: 33.75 hours

I referenced DeathKontrol's solution for flag 3.

Some thoughts (take these with a grain of salt because I am BAD at high-level Celeste):
- Flag 6 took me a super long time because I kept uncovering inconsistencies in my method for the Crypt of the Kevins section. I also switched to using demohypers for all bunnyhops, which felt more comfortable for some reason.
- For the wallbounce at 3:13, I start the extended hyper just as the low block begins to pass over Madeline. Start too early and you won't get enough distance from the wallbounce; start too late and you'll bonk the kevin.
- I used to get the double block boost at 3:16 like 1 in 20 times, but something must have changed over the long break and I've never failed it since. Walking backwards a little helps so you don't bunnyhop off the kevin.
- I died to the feather flying section of Temporal Tower twice, and a handful more to dashing under the first feather with the bubble. :)
- Flag 5 shouldn't have taken me that long, but I was really really bad at the reverse throw at the very start of the Forest of the Ancients section. The reverse momentum from the throw usually pushed me into the spinners on the right, and when I tried to overcorrect for that, I usually just wound up throwing in the wrong direction.
- Flag 4 was fun to execute and probably one of my favourite sections of the map. You do NOT want the fish boost on the two fish starting from 5:31.
- I came up with my own solution for flag 3 which I was convinced didn't work, but then found someone else using in their golden run. I couldn't figure out how to do the left section without a dash.
- Flag 2 was pretty fun once I figured out the jelly tornado (which took about 2-3 hours)... except for the final ultra chain at the end, which stalled me for a really long time (also about 2-3 hours). I kept overshooting the third block for some reason.
- Flag 1 was, all things considered, relatively easy. I had to relearn all my muscle memory for the core tech though, and I flubbed the reverse dream hyper at the very end like 6 times. I also died once to the very end of 7C somehow.

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DISCLAIMERS:
- Flag 2 audio is gone because my audio source apparently stops working in OBS if I relaunch the game unless I delete and recreate it with exactly the same settings.
- Intro section was actually recorded after I beat the map. This is because I only got the idea to record my attempts after an hour or so of trying flag 8.







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