Ships can never experience the full effects of an earthquake since they are always on water.. But what IF they could? I've spent a whole week creating this 3D Titanic replica in Blender. It's been the most challenging project so far on my channel, especially that I am relatively new to all this.
A 10.0 earthquake could never occur in reality, but anything is possible in the virtual universe. In this 3D experiment, the peak ground acceleration that I used exceeded the force of gravity (9.81 m/s2). The ground motions are so violent to the point where heavy objects are literally thrown up in the air. You'll notice different material types in this simulation: steel, wood panels, some glass and bricks.
Let me know what you'd love to see in my next simulations!
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This video simulation was created in Blender 3D with the Bullet Constraints Builder (BCB - a structural simulation software) which extends Blender´s basic physics functionality with a sophisticated toolset to simulate load dynamics in building structures. It establishes constraining connections between rigid bodies that incorporate real world behavior and parameters. It has been developed at the Laurea University of Applied Sciences in Finland within the scope of EU Inachus FP7 Project (607522).
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For any questions, you can reach out to me at earthquakesim@gmail.com