IGR Plays ~ Wizardry: Proving Grounds of the Mad Overlord [NES] Part 1 -- Making the Party
I completely forgo the pre-made characters, because bad characters are bad, and make my own really good party.
I then do town stuff, buy equipment, and show a few battles before calling it a day.
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Wizardry: Proving Grounds of the Mad Overlord
Are you ready to step into the world of Wizardry? Unmatched by an other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combinations of strategies and tactics, so that each quest into the Maze is always fresh and interesting.
Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the Castle, you assemble one of six adventurers to explore the magic and mystery of the ten-level 3-D Maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses.
Under your command, brawny warriors, frail magis, pious clerics, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers, allowing them to venture deeper into the Maze.
Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own; pits; chutes; rotating rooms; teleporters; special one-of-a-kind surprises; and much more will keep you on your toes for many hours of fun. May luck and good fortune be your companions!
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