IGR Plays ~ Wizardry: Proving Grounds of the Mad Overlord [NES] Part 3 -- Nearing the Finish Line
So, fun things happened with an email I received from the GDWC, asking if I could help them with things, so now I'm rushing to get this game done so I can start on their project for me.
There is not really much to do other than going from A to B to C, and with no random treasures anywhere, I have no reason to explore the levels other than to find their exit.
Floors 5, 6 & 7 are complete.
For those interested in the GDWC -- Game Development World Championship
http://www.thegdwc.com
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Wizardry: Proving Grounds of the Mad Overlord
Are you ready to step into the world of Wizardry? Unmatched by an other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combinations of strategies and tactics, so that each quest into the Maze is always fresh and interesting.
Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the Castle, you assemble one of six adventurers to explore the magic and mystery of the ten-level 3-D Maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses.
Under your command, brawny warriors, frail magis, pious clerics, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers, allowing them to venture deeper into the Maze.
Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own; pits; chutes; rotating rooms; teleporters; special one-of-a-kind surprises; and much more will keep you on your toes for many hours of fun. May luck and good fortune be your companions!
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