Improved Performance & Higher RAM Usage | Patch 1.727 vs Patch 1.728 | Ratchet & Clank: Rift Apart

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Published on ● Video Link: https://www.youtube.com/watch?v=91uf0xwmex8



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Ratchet & Clank: Rift Apart July 31st PC Patch Notes
• Resolved texture streaming issues that could result in certain textures remaining low resolution.
• Fixed visual issues with water reflections that occurred when ambient occlusion was set to anything other than SSAO.
• Resolved an issue that caused the interact button prompt to remain visible on the screen.
• Fixed a visual issue with weapon previews at the vendor when using ultra-wide resolutions.
• Various bug fixes, stability improvements and optimizations.

The Patch improves Performance across the board, while having higher RAM usage! Several bug fixes and performance improvements in so little time is always nice to have! Good Job Nixxes!

Game installed on a Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0 (3.5GB/s READ) and Windows 11 Pro is used!

Optimized Settings Used in this Comparison can be found here: https://youtu.be/sn1sAPR8GEI

Time Stamps
00:00 Portals Sequence Patch 1.727 vs Patch 1.728
01:18 Performance Comparison Patch 1.727 vs Patch 1.728
02:47 Performance Comparison Patch 1.727 vs Patch 1.728 (Different Planet)

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Driver version used : 536.67
Windows 11 22H2

My PC Specs
CPU : AMD RYZEN 7 2700 Overclocked to 3.95 GHz at 1.275V
Cooler : Noctua NH-D15 Chromax Black
GPU : Gigabyte GTX 1060 WINDFORCE OC 3G / Custom Overclock 2012Mhz/0.981V Core & 4520Mhz Mem
PSU : CORSAIR HX750 80 PLUS Platinum
RAM : G.Skill Aegis 16GB DDR4 RAM (2x8GB) at 3200 MT/s
Motherboard : B450M Steel Legend
SSD 1 : Samsung 960 Evo 500GB Sata
SSD 2 : Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0
Case : COOLER MASTER MASTERCASE H500 GUNMETAL ARGB
OS : Windows 11 Pro

#ratchetandclank #DX12 #playstation




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Tags:
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