The Last of Us Part 1 | Patch v1.1.1 Performance Review | Lower RAM Usage & Improved Frame Stability
A few days ago, Naughty Dog released another Patch for The Last of Us Part 1 which brings mostly bug fixes. Link for Patch Notes: https://feedback.naughtydog.com/hc/en-us/articles/17483906545044-The-Last-of-Us-Part-I-v1-1-1-Patch-Notes-for-PC
Apart from bug fixes, the game seems to get the same performance as Patch 1.1.0, but there is a notable decrease in loading times and RAM usage, along with some improved framepacing (almost no stuttering now).
Time Stamps
00:00 Intro
00:34 Loading Times Patch v1.1.0 vs Patch v1.1.1
01:00 Optimized Settings Used
01:27 Performance Comparison Patch v1.1.0 vs Patch v1.1.1
04:57 Benchmark (Early Mission with Shooting)
08:00 Benchmark (Bus Depot Chapter)
14:30 Benchmark (Cutscene)
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Game installed on a Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0 (3.5GB/s READ) and Windows 11 Pro is used!
Driver version used : 536.67
Windows 11 22H2
My PC Specs
CPU : AMD RYZEN 7 2700 Overclocked to 3.95 GHz at 1.275V
Cooler : Noctua NH-D15 Chromax Black
GPU : Gigabyte GTX 1060 WINDFORCE OC 3G / Custom Overclock 2012Mhz/0.981V Core & 4520Mhz Mem
PSU : CORSAIR HX750 80 PLUS Platinum
RAM : G.Skill Aegis 16GB DDR4 RAM (2x8GB) at 3200 MT/s
Motherboard : B450M Steel Legend
SSD 1 : Samsung 960 Evo 500GB Sata
SSD 2 : Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0
Case : COOLER MASTER MASTERCASE H500 GUNMETAL ARGB
OS : Windows 11 Pro
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