Infiltration | Darkside (Mostly) | No Failure Runs | Part 2 FINALE

Channel:
Subscribers:
1,440
Published on ● Video Link: https://www.youtube.com/watch?v=qIE6O373t1Y



Unreal Tournament
Game:
Duration: 0:00
107 views
9


Couple of bosses to fight as the map enters its last breath, from a titan to a warlord (if my memories are correct of the names), but once that's done, it's a clean sweep to the finale. Used a sniper indoors just to celebrate, even if in hindsight that was probably not the brightest run I've done. I mean, where else could I have the opportunity to use the RC50 in a mapset where most the encounters are indoors?

In either case, that'll be it for Darkside. Atleast, most of it aside from the fourth map. Maybe I could use a different mod to specifically run that one someday? Something like RLCoop but alone? Dunno if that mod works being played alone, but I haven't really experimented much with Unreal modding in general. Maybe there is a way to make it compatible somehow in the first place, similar to a wirejam?

It's honestly pretty much why I've been playing nothing but Infiltration so far, as it's the only thing I got working. Would probably require some serious finagling if I want to have multiple mod setups that I can fall back to occasionally. Never thought I'd see a game engine that's fiddlier on that end compared to HL's folder dedicated setup, but there you go.


Mods Used:
Infiltration CE: https://www.moddb.com/mods/infiltration
INFCOOP: https://www.moddb.com/mods/infiltration/downloads/infcoop-main-files
Psytex: https://www.moddb.com/mods/infiltration/addons/psytex-12
Darkside: https://www.oldunreal.com/maps/unreal/single/darkside.zip