Star Wars Testmod | Operation Krautsalat | No Failure Run
I've been jumping back and forth between projects and runs a lot nowadays, so I haven't unfortunately quite finished with sprucing up the personal addon for this mod. Lots of bits that I'm still not happy with, like wrists that escape the sleeves in some weapon animations, among others. Dunno if I'll try to replace vanilla HL1 weapons as well to fit the theme, while I'm at it.
That said, I was a bit giddy to get this particular run out of the door. There's not a lot of SP WW2 mods out there that actually use custom models, so I went with the next best thing. Yes, I'm aware The Last Bullet exists. It also has tons of visual dissonance that would take me aeons to fix, so I'm not excited with running anything with that any time soon.
This run itself was a bit flawed in some ways, mainly 'cause I'm pretty sure blasting the guards by the door in the second map caused a softlock, requiring me to use an alternative to move on. Not exactly a cheat, but at the same time, not exactly the way I'd recommend to progress. No quarrels taking the lousy cheap gotcha kill trap in the third map, though. That one's bordering on mandatory secrets.
Mods Used:
Star Wars Testmod: https://www.runthinkshootlive.com/posts/star-wars-test-mod/
Operation Krautsalat: https://www.runthinkshootlive.com/posts/operation-krautsalat/
Krautsalat Wirejam: https://www.mediafire.com/file/wqblqpoexb6l6ng/z_hl1_wirejam_swtestmod_krautsalat.7z/file
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