Hideous Destructor | Retrozone Demo | No Failure Runs

Channel:
Subscribers:
1,420
Published on ● Video Link: https://www.youtube.com/watch?v=lxmXGPbqbgc



Duration: 0:00
328 views
23


Found this neat mod while doing the usual huntin'. Quite similar to GED: R where I wasn't sure if I should wiretear it now, demo and all. Naturally, I went with it. Did thought of keeping the enemy aesthetics, but Retrozone's enemies have a habit of hiding either in the fog or behind foliage. Getting shot costs a notch more unlike vanilla RZ, so I went with vanilla silhouettes and brightmaps.

Also might've underdid it on the ingame currency. The player was supposed to start with something like 2500, but since we're messing with the initial configs, they start with 0 instead. Tried to have smaller spawns of "money" showing up in the maps themselves to compensate, but I forgot that Strife "gold" doesn't have InterHubAmount, so I ended up with 1 in every map change. Whoops.

It's not too bad, I guess. HDest's natural provisions kept me from running out of ammo. Did thought about running Ugly as Sin to improve that STALKER-esque scarcity and looting bodies thing, but I was concerned if the FPS intake might get reduced. The maps in this mod are pretty high detailed and big. Tried not relying on the mag manager too much for this run to keep with the thematic feel.


Mods Used:
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://www.mediafire.com/file/78gxg457b30ayip/PSX_N64_HQ_SFX_15072016.zip/file
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46
Retrozone: https://www.moddb.com/mods/retrozone/
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43
KylieAdams's HDest Sprites: https://www.mediafire.com/file/pnr8l4t1jm9inc5/K_HDsprites.pk3/file
NashGore NEXT: https://forum.zdoom.org/viewtopic.php?t=78997
Nash's Gore BLUDTYPE Compat Patch: https://forum.zdoom.org/viewtopic.php?f=46
Nash's Decals: https://forum.zdoom.org/viewtopic.php?f=46