
Input Lag #13 - KOF 2000 PS2 NESTS rough test: 7 frames
These are very crude tests and not scientific or overly precise; they're really only useful for judging relative input lag on games running on my particular set-up.
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Counting the frames (pause the video--make sure it's running at a 60fps resolution--and use the "." key to advance frame by frame) between pressing the Light Punch button and Kyo's sprite actually starting to punch in The King of Fighters 2000 "Dreamcast" version in The King of Fighters NESTS Collection on Japanese PS2. I count 7 frames.
Compare that with contemporaneous counts of 6 frames on NEOGEO ( https://www.youtube.com/watch?v=3hJWq1WcW3Q&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=12 ) and 8 frames on Dreamcast ( https://www.youtube.com/watch?v=WgZeTgME4rs&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=14 ).
This is ~60fps cell phone footage. The controller is a PS4 Hori HRAP V (modified with Sanwa buttons), connected to the PS2 with a Brook Super Converter. The component video is going out through a Shinybow matrix splitter, to an OSSC, to a 5ms display lag ASUS monitor.
My last test of this game, using a PS2 ASCII CvS2 stick, and an Elgato HD to convert the component video, instead of a splitter and OSSC, counted 6 frames: https://www.youtube.com/watch?v=hT1uEUFcTfA&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=1&t=111s . I'm pretty sure my cell phone footage at that time didn't quite reach 60 fps though (it's based on how much light the camera is able to get; I've since then figured out better ways to make sure it gets enough light into the lens when doing these tests), and I had to up-convert it--looking at it now I see the occasional skipped frame, for instance. So anyway I think this more recent test is probably more accurate (I've compared the HRAP V and Super Converter to native PS2 controllers in other tests and found no measurable difference in lag https://www.youtube.com/watch?v=sKMYTHYivJQ&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=2 , and I've found no measurable lag from the splitter and the OSSC), but who really knows.
As far as I've read on the internet, the pre-bankruptcy KOFs had 4 frames of lag intentionally added to the attacks, and 1 frame to movement.
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