Input Lag #13 - KOF 2000 PS2 NESTS rough test: 7 frames

Input Lag #13 - KOF 2000 PS2 NESTS rough test: 7 frames

Channel:
Subscribers:
1,840
Published on ● Video Link: https://www.youtube.com/watch?v=PuVllQ_nYb0



Duration: 0:11
148 views
5


These are very crude tests and not scientific or overly precise; they're really only useful for judging relative input lag on games running on my particular set-up.
~~~~~

Counting the frames (pause the video--make sure it's running at a 60fps resolution--and use the "." key to advance frame by frame) between pressing the Light Punch button and Kyo's sprite actually starting to punch in The King of Fighters 2000 "Dreamcast" version in The King of Fighters NESTS Collection on Japanese PS2. I count 7 frames.

Compare that with contemporaneous counts of 6 frames on NEOGEO ( https://www.youtube.com/watch?v=3hJWq1WcW3Q&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=12 ) and 8 frames on Dreamcast ( https://www.youtube.com/watch?v=WgZeTgME4rs&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=14 ).

This is ~60fps cell phone footage. The controller is a PS4 Hori HRAP V (modified with Sanwa buttons), connected to the PS2 with a Brook Super Converter. The component video is going out through a Shinybow matrix splitter, to an OSSC, to a 5ms display lag ASUS monitor.

My last test of this game, using a PS2 ASCII CvS2 stick, and an Elgato HD to convert the component video, instead of a splitter and OSSC, counted 6 frames: https://www.youtube.com/watch?v=hT1uEUFcTfA&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=1&t=111s . I'm pretty sure my cell phone footage at that time didn't quite reach 60 fps though (it's based on how much light the camera is able to get; I've since then figured out better ways to make sure it gets enough light into the lens when doing these tests), and I had to up-convert it--looking at it now I see the occasional skipped frame, for instance. So anyway I think this more recent test is probably more accurate (I've compared the HRAP V and Super Converter to native PS2 controllers in other tests and found no measurable difference in lag https://www.youtube.com/watch?v=sKMYTHYivJQ&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=2 , and I've found no measurable lag from the splitter and the OSSC), but who really knows.

As far as I've read on the internet, the pre-bankruptcy KOFs had 4 frames of lag intentionally added to the attacks, and 1 frame to movement.




Other Videos By smbhax 2000


2019-10-05(60fps) 3rd Strike PS3 #8 - (Akuma, Alex) dip switches need to be Default to unlock colors
2019-10-05(60fps) 3rd Strike PS3 #7 - some Chun-Li in Arcade mode (Color Pack 2)
2019-10-03(60fps) 3rd Strike PS3 #6 - menus & settings
2019-10-03Input Lag #16 - PS3 3rd Strike Online Edition rough test: 2.5 frames
2019-10-02(PS2 60fps) KOF 2000 - sprites in this stand-alone version were 3D rendered ~ The KO #151
2019-10-01(PS2 60fps) KOF 2000 NESTS Collection - VS "MOVE HARD" CPU in the shipyard ~ The KO #150
2019-09-30(PS2 Anthology 60fps) SFA3↑ secret VS #2 - you can just uppercut the AI on wakeup : P
2019-09-28(60fps) KOF 2000 on a NEOGEO #74 - Cool Choi's 4:3 720p test! (Roulette [?] Team Play)
2019-09-27Input Lag #15 - Dreamcast 3rd Strike rough test: 6 frames
2019-09-27Input Lag #14 - KOF 2000 Dreamcast rough test: 8 frames
2019-09-27Input Lag #13 - KOF 2000 PS2 NESTS rough test: 7 frames
2019-09-27Input Lag #12 - KOF 2000 NEOGEO rough test: 6 frames
2019-09-27(60fps) KOF 2000 on a NEOGEO #73 - Athena shall fight Athena: roulette [?] team play!
2019-09-25(PS2 60fps) KOF 2000 NESTS Collection - "MOVE HARD" Vs CPU battles in Korea! ~ The KO #149
2019-09-24(PS2 Anthology 60fps) SFA3↑ secret VS #1 - hidden mode, max difficulty, flash FX off, fights only!
2019-09-23(60fps) KOF 2000 on a NEOGEO #72 - Chang vs Chang & other roulette team play encounters
2019-09-22(60fps) KOF 2000 on a NEOGEO #71 - rusty roulette! [?] team play
2019-09-21(60fps) 3rd Strike Dreamcast #28 - Ryu in arcade mode--I turned off the HUD =o
2019-09-20(60fps) 3rd Strike Dreamcast #27 - Seagulls
2019-09-19(PS4 60fps) Double Dragon II (Kunio World NES version) - got a little farther! ~ The Beat Up #53
2019-09-19(60fps) 3rd Strike Dreamcast #26 - Q in lvl 6 arcade mode w/ unlocked color (new VGA splitter)



Tags:
kof2k
kof 2k
kof 2000
kof2000
kof
king of fighters
king of fighters 2000
input lag
input delay
ps2
playstation 2
king of fighters nests collection
nests collection



Other Statistics

The King of Fighters 2000 Statistics For smbhax 2000

smbhax 2000 currently has 40,896 views spread across 306 videos for The King of Fighters 2000. This game accounts for over 8 days of watchable video on his channel, roughly 6.48% of The King of Fighters 2000 content that smbhax 2000 has uploaded to YouTube.