
Input Lag #12 - KOF 2000 NEOGEO rough test: 6 frames
These are very crude tests and not scientific or overly precise; they're really only useful for judging relative input lag on games running on my particular set-up.
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Counting the frames (pause the video--make sure it's running at a 60fps resolution--and use the "." key to advance frame by frame) between pressing the Light Punch button and Kyo's sprite actually starting to punch in The King of Fighters 2000 on a consolized "Omega" NEOGEO MVS. I count 6 frames.
Compare that with contemporaneous counts of 7 frames in PS2 NESTS Collection ( https://www.youtube.com/watch?v=PuVllQ_nYb0&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=13 ) and 8 frames on Dreamcast ( https://www.youtube.com/watch?v=WgZeTgME4rs&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=14 ).
This is ~60fps cell phone footage. The controller is a PS4 Hori HRAP V (modified with Sanwa buttons), connected to the NEOGEO with a Brook Super Converter. The component video is going out through a Shinybow matrix splitter, to an OSSC, to a 5ms display lag ASUS monitor.
My last test on the NEOGEO, comparing the Super Converter to a NEOGEO CD Pad, also counted 6 frames: https://www.youtube.com/watch?v=zd18MxR-1Co&list=PLZO3OPzPjIzMl-jcYl0YFhwRYTyP5R8M3&index=5 .
As far as I've read on the internet, the pre-bankruptcy KOFs had 4 frames of lag intentionally added to the attacks, and 1 frame to movement.
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