(PS2 60fps) KOF 2000 - sprites in this stand-alone version were 3D rendered ~ The KO #151

(PS2 60fps) KOF 2000 - sprites in this stand-alone version were 3D rendered ~ The KO #151

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(This is just me looking at menu options and sprite rendering, pretty much. : P)

Finally picked up the stand-alone PS2 version--not to be confused with the version in the KOF NESTS Collection--of The King of Fighters 2000; I was intrigued to read that it runs in 240p. And it does! Which is cool, and would normally result in the absolutely ideal, native rendering of a NEOGEO game like KOF 2000. But what was evident as weird interior blurring of character sprites in the PS4 conversion of the US PS2 version is easier to see here as artifacting resulting from rendering the character sprites as alphamasked textures on 3D planes--the traditional PS2 blurring of 3D textures is particularly evident at the edges of the sprites, where the soft blur of the visible texture is cut off sharply by the unblurred alpha mask texture.

I guess this was probably some kind of performance optimization--maybe so the game wouldn't drop frames when multiple strikers were zipping around?--but it looks awful and SNK should be ashamed of themselves. ; P

(0:43 - I was secretly hoping against hope that the training mode in this Japanese version would somehow have the hidden feature allowing characters to be knocked out and replaced by a random new character, so you can have non-stop 1-round battles, like you can in the version in the KOF NESTS Collection -- https://www.youtube.com/watch?v=ZoexkKB14QM -- but nope, can't do that here.)

This stand-alone PS2 version does add a "PARTY MODE" but it's really just a Survival mode that takes waaaaaay too long to ramp up in difficulty, a real snooze-fest. ; P

Recorded 9/27/19 w/ PS2, OSSC, Framemeister, Elgato HD60. (Whoops, just realized I need to have the PS2 video output on HDMI "Standard" rather than "Expanded" in the Elgato's settings, otherwise it comes out a little washed out like this. : p)




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playstation 2
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1080p
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sprite blur
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ossc
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