Is Sons of the Forest Ready for Full Release?? UPDATE 09

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Sons of the Forest
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Duration: 6:41
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This patch fixes a bunch of bugs, adds a new large female cannibal type, a returning end game creature and you can now place radios after picking them up. We also added a new alarm radio trap so you can be alerted when enemies are nearby and added the ability to explode all the creepy enemies.
Finally we did a big pass on base performance, large bases should run much better with these newest changes
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

Radio alarm trap added
Creepy enemies can now be exploded into chunks
Held radios can now be placed
Returning creepy added to endgame
New large female cannibal type added
Added an option to the controls options page that allows the player to adjust the speed at which the inventory camera pans, tilts and pivots
Added new "batch place" input, pressing left shift (or left stick with gamepad) while placing ghosts now leaves the blueprint active so that it may be placed again without going through the book each time


Improvements

Ducks can now land on the ground and walk around in some areas, such as the golf course
Loot pouches can now be opened even if they player is full on some of the items in the bag. Items that the player is full on are dropped when cleared from the mat
Night Vision goggles and the rebreather can now be toggled if mapped to a hotkey
You can now hold ‘Take’ to equip skulls directly from the pickup
Added jumping capability to Armsy
Kelvin should now be able to find stones when player is not around
Enemies killed by player traps now count as killed by player
Traps will now cause damage to larger enemies and sometimes knock them down
Plants growing in plots can now be harvested when they are at 70% of their full grow size. The grow time of plants has not changed, only the scaling of the plant will be different with this change
Added a change so that Items can not be stored in inventory when the player does not have their backpack. They are instead immediately dropped
Added Localization on Multiplayer death respawn timer
Added Tutorial Visibility setting to options page
Added Vitals Hud Visibility setting to options page
Added Global GUI Visibility setting to options page
Improved visual transition when getting onto zipline
Set up LODS for the golf bag and putter, Grenade, Time Bomb, Molotov, Vodka Bottle, Pills, Wristwatch and Money
Adjusted the positioning of the pendulum on Hokey Pokey trap so that the end of the rope would not look disconnected at the anchor point
John2 will now properly set off traps
Radio music events are now updated with both position and rotation
Improved the positioning of the UI interaction for ropes
Climbing Ropes now stop at the surface of the water rather than go to the bottom
Scaled down the 3d printed sled a bit while it's in the printer
Added an option to allow players to set if traps will trigger on players. This is off by default but on in hard survival. (Spring traps always trigger)
The Fly Swatter and Bone Maker traps will now do some damage to the player if they set them off
All traps have been adjusted to be able to be placed on steeper slopes to make placement less restrictive

Cave B dead wakeup inventory bag locations fixed
Fix for Lava Streams not damaging players
Converted Math.Eplison to Mathf.Eplison fixes error on some hardware


Audio

Hitting structures with weapons will now make an impact sound
Added missing impact combinations with an event so that there is at least some sound playing for all possible material types
Updated impact sound effects for the glider as they were missing. Also added a sound for when the glider is detached from the player because they hit something
Added audio to demons burning from cross
Setup new damaged sounds for defensive walls and stone structures
Added golf cart Impact audio events
Tweaked speeds of golf cart 'traction' audio smoothing
Fixed some network audio bugs with golf cart
Radio panning improvement
Tuned distances on Armsy VO and Footsteps
Added 3d printed GPS case to mouse over and pickup events
Added audio event for wood structures being destroyed
General ambient audio mix improvements
Added Defensive Wall Gate open and close events
In Game mixing of current audio squirrel footsteps, player footsteps on leaves, berry pluck
Fixed missing audio when placing reinforcement rocks







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Other Statistics

Sons of the Forest Statistics For Just Rob

Just Rob presently has 274,781 views for Sons of the Forest across 56 videos, with the game making up 12 hours of published video on his channel. This is 9.47% of the total watchable video for Sons of the Forest on Just Rob's YouTube channel.