JK 3 - Ionizer Skip in t1_rail
Not sure what to think about this one from a speedrunning perspective.
This skip saves about 20 seconds, but is it worth spending one force point for Rage at this state in the game?
Normaly, you have to deactivate the electricity (or rather the trigger_hurt that is placed there, with 7777 dmg per second, lol).
But you can just use Rage and walk past it. It prevents you from dying (exception might be special shader or a trigger_hurt with certain options).
Well, you only have one HP left. But thats not a big deal.
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2013-08-07 | JK 3 - Swoops gotta go fast! Canyon Skip in t2_trip |
2013-08-04 | JK 3 - Fck you, Kyle |
2013-08-03 | JK 3 - Emplaced Gun Activation Skip in vjun1 #2 |
2013-08-03 | JK 3 - TIE-Bomber Skip in vjun1 |
2013-08-03 | JK3 - Emplaced Gun Activation Skip in vjun1 |
2013-07-28 | JK 3 - Building skip in t2_dpred |
2013-07-23 | JK 3 - Ionizer Skip in t1_rail |
2013-07-23 | JK3 - Crouch Jump |
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2013-07-21 | JK3: Kor1 Skip |
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