Judge Dredd: Dredd vs. Death (The Blockout Good and Bad)
I play a true gem of the early 2000's. Judge Dredd: Dredd versus Death I analyze the level layout and how we can learn from the enormous amount of wasted space. Being a Level Deisgner can be tough to understand when a blockout is good enough and when it really needs more detail. The game has both good and bad low poly type blockout models we can learn from.
- Good low poly blockout models
- Bad low poly blockout models
- Wasted level space
- Vampires
- Dredd dialogue
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Currently, MarkG Game Design has 107 views for Judge Dredd: Dredd vs. Death across 1 video. His channel published less than an hour of Judge Dredd: Dredd vs. Death content, less than 0.90% of the total video content that MarkG Game Design has uploaded to YouTube.