DOOM Boss Hell Guards
Channel:
Subscribers:
888
Published on ● Video Link: https://www.youtube.com/watch?v=iaxJqr963ZU
I take on the second Boss in DOOM. Keep an eye out for:
- the phases and attack patterns of the Boss.
- when does the Boss change attacks or go into another phase? health? random?
- after I kill the single hell guard watch the two hell guards use combo attacks
- the key to killing off both guards is to neutralize these combo attacks.
- you really need to get one of the guards or both into a stun state so you can chain large amounts of damage and get them to drop health packs. The chain gun seemed to do the trick but I'm not exactly sure how I triggered the stun states?
Other Videos By MarkG Game Design
2019-07-12 | Spyro Reignited: Sorceress Fight |
2019-07-12 | Scorch Fight |
2019-07-12 | Buzz Fight Quick Version |
2017-02-16 | Judge Dredd: Dredd vs. Death (The Blockout Good and Bad) |
2017-02-11 | SOMA - Great Story, Investigating, Enemies, Setting |
2017-02-09 | The Bureau - Automobile Dealer Fight |
2017-02-01 | The Bureau - Player Path, Vista View, Mission Pacing |
2017-01-08 | Quick Tip: Spawn an Actor...Gold Coins! |
2017-01-07 | Unreal Puzzle: Key Collection |
2017-01-07 | DOOM Trap- Ceiling Crusher |
2017-01-07 | DOOM Boss Hell Guards |
2017-01-07 | Unreal: Shoot Enemy, Kill Player, Animated Patterns |
2017-01-06 | Unreal Basics: Front End Start, Win and Loss Screen |
2017-01-06 | Unreal Basics: Create an Exe Build |
2017-01-05 | Level Design 8: Level Wrapup |
2017-01-05 | Level Design 7: Mission Sequence and Ending |
2017-01-02 | DOOM BFG Trap and Introduction |
2016-04-15 | Diablo 3 Halls Of Agony - Enemy Setups, Traps, and Player Path |
2016-03-25 | Level Design 6: Whats Next? |
2016-03-25 | Level Design 5: Investigative IGC |
2016-03-25 | Fix: Static Mesh and Fast Texture UV |
Tags:
DOOM
Hell Guards
Boss Fight
Level Design
Game Theory
Mission Design
Markg Game Design
Academy of Art University
Video Games
Video Game Development