The Bureau - Player Path, Vista View, Mission Pacing
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Published on ● Video Link: https://www.youtube.com/watch?v=ynmImhsxVg8
Lets play The Bureau X-Com Declassified and analyze:
- Player Path
- Mission Choices
- Pacing
- Combat setup
- Vista View
-Story Progression
Overall the game is pretty mediocre but its a great game to see how hard it is to finish a game and polish every square inch of it. Some sections of the game are really fun and others feel thrown together. This mission takes the player through two large enemy conflicts one of which includes a Boss fight. You also encounter an important story development. The aliens are using their technology to dismantle and entire town town.
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Tags:
destragar
level design
mission design
game theory
Markg Game Design
The Burea X-Com DeClassified
Game Design
Video Games
Game DEvelopment
Academy of Art University