Just Cause 2 - Glitches/Bugs - When Rico walks
a lot of these things generally happen at random, & by that i mean that they occur at very unspecific conditions, given the AI, ragdoll physics, etc. but random is by no mean uncommon. it just makes them hard to record.
in another sense, finding a civilian motoring a speedboat is extremely hard, so does knowing where planes would suddenly crash into buildings. these kinds of random.
- if u get teleported out of ur car instead of the toothpaste squeeze, try get back in. the game sometimes have the squeeze animation queued. haven't tested on entering another vehicles.
- the grappler sometimes doesn't work as intended;
-- breaching floor method & some consequences.
-- Rico attached to vehicles instead of stunt jump. happened by accident.
-- grapple to movable objects while parachuting...
-- it seems u can trick the game into thinking u've landed thus falling uninjured.
-- Rico's just... hanging out. chilling. enjoying the view. feeling the breeze.
- armies, comrades, civilians, flinging off to infinity & beyond is just part & parcel.
- there's a glitchy turret where a guy will teleport into position after falling a full storey down. oh the gyrating ragdoll? that's just another day at the office for these guys.
- it's only during splicing the vid that i noticed the army guy's glitching the same. hence why he's waaay off centred & generally out of sight.
- civilians related stuff. some common, some are locations related. finally, one 'vitruvian' state.
at the time of uploading, i don't have the time nor storage to get more of the same kind, but a lot of these do happen very often. some more than others. whilst a lot still need more testing due to said randomness.
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