Sleeping Dogs - Glitches/Bugs - Dodgy collision pt. 1/2
flinging people into solid objects & out to space. a Wei Shen's guide to the laws of simulated physics.
more about the vehicles' peculiar effect in part 2. there's so many mini clips that i don't wanna clump them all into one.
- the 'favour' quest givers cannot die or targeted, & are magnetised to their designated one & only one spot. the height achieved generally relates to the geometry of the vehicle.
- North Point savehouse, the corner in the vid, try throwing people there. they can sometimes fall into it. quite tricky though.
- imagine squeezing a toothpaste hard...
- the last part with the three thugs, throwing them off the slightly elevated ledge generally results in them getting flung upwards. sometimes parabolic, sometimes straight up.
-- if u observe the minimap, the thrown enemies had an up arrow indicating their verticality.
-- the 2 red dudes never came back down. the 2nd red dude took well over an in-game hour before disappearing.
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