Killing Floor 2 CD: HoE 6man Sharpshooter Nuked Waves 7-10 w/Patriarch [No Commentary]

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Killing Floor 2
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Duration: 30:09
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Back again with some multiplayer for this week. After getting numerous requests to do multiplayer, I finally got around to do it. Just a quick reminder that this is NOT vanilla HoE. The mod in this video is Controlled Difficulty or "CD" for short. What this mod does is simple. It uses a spawn cycle which controls exactly which zeds spawn and in what order. It has the ability to pause trader time, and selectively being able to disable albino zeds and prevent raged Fleshpounds from spawning etc. The spawn cycle we used was dtf_v1 created by Kore. The only differences between this and standard HoE is difficulty. Since zeds have a fixed spawnrate and big zeds are more frequent, It's more chaotic and requires more teamwork then the usual HoE experience. Albino crawlers were removed for these types of runs. this is to remove any randomness and keep gameplay consistent throughout.

My reason why I didn't upload any muiltplayer for a long while was because I knew there were far better alternatives for the standard HoE. Every HoE run I had of 6man was always lacking in some way. Either games would take forever to complete and were boring In the process of playing or, I wouldn't be able to show off the talent of a particular perk for that video no matter what perk I chose. with vanilla HoE there wasn't much challenge to be gained. If everyone on the team knew their perk roles and played them effectively, games always went smooth no matter the cost. I scraped many runs because of those set backs. I knew they wouldn't be fun or entertaining to watch if there wasn't any action or demonstration of a perk. Controlled Difficulty was a perfect solution to these problems. There was always a role that needed fulling and perks can be played at there maximum potential with the settings cranked up. For this run I went with Sharpshooter without stun skills. It's unfavored by some but I use it strictly for speed takedowns to maximize damage and DPS. Not the most practical choice of skills, but it's most effective against fleshpounds.

I'd wanted to do a live commentary at first but my audio equipment isn't that great mainly my mic. I plan to include some commentary in these types of videos especially 6mans some day. And put a little more polish into these videos I feel they deserve them. This one felt pretty rushed. There will be more CD uploaded in the future but finding the time and setting everything up as well as finding people who are willing to play takes some time to organize to get a full game in. CD uploads won't be frequent but I'll try to get what I can. Sorry for the long wait, enjoy.

Weapons Used: M14, CenterFire, Single 500. Magnum
Skills Used: RLLRL
Level 5: Marksman
Level 10: Stability
Level 15: Rack 'em Up
Level 20: Always Prepared
Level 25: Assassin

Settings for mod:
SpawnCycle: dtf_v1 by Kore
Wave 9: MaxZeds = 48 / FakePlayers = 10 / SpawnMod = 0 / SpawnPoll = 1 / CohortSize = 0
Wave 10: MaxZeds = 56 / FakePlayers = 10 / SpawnMod = 0 / SpawnPoll = 1 / CohortSize = 0

For more controlled difficulty "CD" content check out these channels.
Mike 5879 - https://www.youtube.com/channel/UCNHG2QfM-ZDqoH5_3JYMYlQ
dandyboy66 - https://www.youtube.com/channel/UClszGd-w578oX4Mmejk-ghg
Kore - https://www.youtube.com/user/AVPancientPredator

Mod used on this server was CD "Controlled Difficulty" Made by blackout.
Get it on the steam workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=738484519
Link to his steam - https://steamcommunity.com/id/tz9




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Tags:
Killing Floor 2
KF
Sharpshooter
HoE
Hell on Earth
6man
6 Players
Perk
Skill
Skills
Waves 7-10
Wave
Boss
Hans
Patriarch
KF2
Fat Cat



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