Killing, Looting, Grinding, Leveling Up and... Choices Matter? | RIFTSTORM - Part 3
Hello everyone! We kept playing some more RIFTSTORM, and no we are heading to face higher alerts. Notice that we played this the same day as the previous one (demo is no longer available on Steam) and that we played for around 5 hours, but I just kept some of the missions, the ones I considered important. There was a lot of grinding for xp and loot, lot of killing and lot of fun.
The few complains we had about the game in its current state are: We need more detailed graphic options and it would be nice if the guests are able to also see the map too, so when I ask them "what mission should we do?", they know what are the options and I don't have to be describing them. Also, the CP number is not really intuitive. I got weapons with higher CP's that didn't look better at all, but apparently they were, so I am just not sure how to know what weapons are better, given that the stat numbers are not right. As a final request, a shooting range would be great to try our weapons, specially considering the previous point.
Great demo overall, we had a lot of fun playing this, so hopefully they can address the details mentioned above.
You can wishlist RIFTSTORM on Steam https://store.steampowered.com/app/2282790/RIFTSTORM/
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