Kingdom Hearts II FM [PS3] Commentary #034, Phil's Training, Daylight Pieces

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Kingdom Hearts II
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Duration: 34:18
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This is video #034 in my playthrough of Kingdom Hearts II Final Mix, part of the Kingdom Hearts HD II.5 ReMIX. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/qDL_XiLpwGM

The party has just defeated the Hydra at Olympus Coliseum and sealed the world's first Keyhole. There is some optional stuff that they can do before moving on with the story.

One thing is the Phil's Training minigame (time 1:11). Jiminy's Journal challenges Sora to retake the Practice and Maniac training courses. First Sora retakes the Practice course. Practice is just what it says it is. It is unscored and untimed. All that Sora really has to do is start this session and then quit.

Then, Sora retakes the Maniac course (time 2:07). This session is timed and scored. The time limit is 90 seconds. Jiminy's challenge is to score at least 1,000 points in this course (time 14:50). It helps if you have ways to reduce the number of hits in the combo, such as the Fenrir keychain or the Negative Combo ability. Be sure to unequip any Combo Pluses.

Afterward, the party heads down to the Underworld Caverns to collect a couple of puzzle pieces now that Sora can use Valor Form again. First, they use the north-central exit from Underworld Caverns: The Lost Road to reach the upper plateau of Underworld Caverns: Entrance (time 18:16). With Valor Form at Level 3, it is not too hard for Sora to make a long jump to the "Daylight" Puzzle Piece behind the column. This piece goes in the fourth slot on the sixth row. A little hard to make out, but it depicts Lexaeus's neck and chest.

Still in Valor Form, it is tricky but possible for Sora to snag the puzzle piece on the northwest plateau in Underworld Caverns: The Lost Road (time 19:20). The northwestern Trick Ghost that spawns is the key to helping Sora get onto that plateau with High Jump Level 2. This puzzle piece goes in the fourth slot on the bottom row, underneath the other piece Sora got.

Then, Sora takes advantage of the Lock's save point to preserve his drive gauge (time 20:35).

Afterwards, the party heads out to play with Mushroom XIII No. 6 out in Underworld Caverns: Atrium (time 21:30). The objective is to defeat all the mushrooms as quickly as possible. They appear in a series of formations.

After defeating the last one, Sora earns a Drive Recovery, a Tent, a Joyous Mushroom shield, a Tranquility Shard, and a Tranquility Stone (time 23:02). Not a bad haul, except for the worthless Joyous Mushroom shield. Of course, Jiminy wants this done within 45 seconds. That means this won't get done for a while.

Sora pays a brief visit on Hades in Hades' Chamber, but the Lord of the Dead is not very friendly to visitors (time 26:10).

Back at the Underworld Entrance, the party drops off their synthesis materials with Mosh the Moogle (time 28:05).

Next, the party returns to the Cave of the Dead: Entrance to fill up Sora's Drive Gauge (time 28:57). This will be needed to help Sora pick up a puzzle piece at the start of Disney Castle. There are enough here to almost entirely fill up Sora's currently pitiful Drive Gauge.

During this melee, Goofy reaches Level 18 and gains a Defense boost (time 29:35).

Shortly afterwards, Donald reaches Level 18 and gains a Magic boost (time 31:09).

Next, the party will head to Disney Castle.

Thank you for watching!

This video is part of my Kingdom Hearts II Final Mix Playthrough playlist. I am playing the version released as part of the Kingdom Hearts HD II.5 ReMIX compilation for the PlayStation 3 in 2014. All characters, story, music, artwork, and other copyrighted and trademarked components of this game are the property of their respective owners. Videos uploaded are educational and commentary in nature, as defined under the 'fair use policy' of copyright.

Played on PlayStation 3. Recorded with the Elgato Game Capture HD device and software. Produced with Adobe Premiere Pro CS6.




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