Kingdom Rush ReVengeance #4: Destroying the 4 Factions of Lineria

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Published on ● Video Link: https://www.youtube.com/watch?v=To6pyC5l6nw



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Funny 4 minibosses back to back.
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Levels:
- Duskwood Outposts (Aleria Swiftwind - Archers):
Aleria is going to randomly fade into existence out of fucking nowhere and deletes a single unit from your side, so spamming Cemetary it is. Spiders hatching are very cool, and the slow bonus from the nets are great enough. As you would expect from the base of the best archer in the entirely of Lineria, ranged enemies are spammed to hell and back. Cemeteries are the only thing that could possibly stall the flocks of ranged enemies for long enough. The Cemetary also helps preventing the Gryphon Bombers from pushing way too hard. Still can't understand how tf could the Cemetary stall stuffs that well.
- Lightseeker's Camp (General Lightseeker - Barracks)
It could've been an easy level. It IS an easy level. I could've even 3* NLL'd it had I not forgotten about the Bandits merchant.
For the love of GOD, please don't use this "stratergy". It is not a good plan at all. It isn't even a proper stratergy. Please just spam Rocket Launcher like usual. Don't do this. This level is the base of THE greatest knight in the entire kingdom, so highly armored enemies, Paladins, every single tanky enemies ever are dominant here. You'd definitely love to bring a lot of magical bullshit here to repel the insane armor from all of the enemies. The Mounted Paladins are possibly the most dangerous mounted enemy in the entire KR series.
Lightseeker is a difficult boss. HIgh area damage, decent summons, and extremely high speed with batshit insane healing. Can't even understand how tf did I managed to clear this level with a "stratergy" that shitty.
- City of Lozagon (Magnus Spellbane - Wizards)
Lots of magician here. Arcane Wizards who teleports their allies away, balls deep into your defense line and could do a liittle bit of trolling (making an entire field of enemy dodge the Soulstrike) and raining random shits onto your face. The other mage rides on their fucking golemns and instakills your troops. Once again, Cemetary proves itself as the best staller against ranged enemies.
Golem Houses are pretty annoying to deal with, but the active ability of the 7-guy could (and would) make quick work of them. Alternatively, instead of actually killing them, just use the Shadow Archers' OP Instakill and you're good to go.
Magnus is Jokull 2.0. Also the strongest wizard in the entire kingdom is a 1 speed sheep, damn.
- Final level: Denias' Castle (King Denias - Artilery)
Not a hard level by any means. Just don't try to save up money from phase 1 like an idiot (like me) and you definitely should be good. Holding back is a mistake. I don't even realize that the amount of gold you're given at the beginning of phase 2 is fixed, smh.
Bosses are easy though. Just put the Obelisk close to the bosses and you should be good. Suprisingly easy final boss tbh, they can't even destroy your towers. One more thing: The 2 artileries can shut down your towers for a chonky 40s, and it will cost a considerable amount of cash to extinguish the fire, so, once again, build random shit around the field to bait the shots.







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Lib currently has 174 views spread across 14 videos for Kingdom Rush. Kingdom Rush has approximately 23 hours of watchable video on his channel, roughly 7.90% of the content that Lib has uploaded to YouTube.